{"id":624,"date":"2006-11-10T23:59:59","date_gmt":"2006-11-10T23:59:59","guid":{"rendered":"http:\/\/www.hamzy.net\/blog2\/?p=624"},"modified":"2006-11-10T23:59:59","modified_gmt":"2006-11-10T23:59:59","slug":"bggcon_friday","status":"publish","type":"post","link":"http:\/\/www.hamzy.net\/blog2\/?p=624","title":{"rendered":"BGG.CON: Friday"},"content":{"rendered":"<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2462.jpg\" alt=\"Game #1\"><\/img>\n<\/div>\n<p>\n<a href=\"http:\/\/www.boardgamegeek.com\/game\/4098\">Age of Steam &#8211; Japan<\/a>\n<\/p>\n<p>\nFor the first game, Age of Steam looked like a likely candidate.  Some one<br \/>\nhad set it up and was willing to play.  Little did I know that he has played<br \/>\nin a lot of tournaments and had designed this map.  But I wanted to get more<br \/>\nAOS experience under my belt, so I was game to try it out.\n<\/p>\n<p>\nThis map introduces a couple of new features.  The first is building over<br \/>\nwater.  This is more costly than over mountains (costs 6 dollars) and can<br \/>\nonly be built over one water section.  The second is water\/land hexes.  When<br \/>\nyou build on these, there are two cases.  If the next tile is land, then the<br \/>\ntile acts like a river, otherwise it acts like a water hex.  The last new<br \/>\nfeature is the engineer action is a temporary +1 link ability.  This allows<br \/>\nyou to deliver length 7 goods for one turn if you engine capacity is at six.\n<\/p>\n<p>\nThe map is very tight.  I passed the first auction and built off by myself.<br \/>\nWhen the game was 2\/3rds over, I finally broke even.  Dakarp was probably<br \/>\nhurt by building next to rri1 (the designer).  So, the game turned out into<br \/>\na pretty obvious first (rri1 &#8211; ending in the 100s), second (me), and third<br \/>\n(dakarp).\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2465.jpg\" alt=\"Game #2\"><\/img>\n<\/div>\n<p>\n<a href=\"http:\/\/www.boardgamegeek.com\/game\/24181\">Imperial<\/a>\n<\/p>\n<p>\nEggert Spiele&#8217;s new game is called Imperial.  I have learned that the game has<br \/>\nbeen in development for years now and was actually the precursor to Antike.<br \/>\nPeople who have played Antike will recognize a lot of similiarity to Antike.<br \/>\nA roundel determines what action is performed.  You can move three spaces<br \/>\nfor free and optionally pay to move up to three more.  The actions are as<br \/>\nfollows:\n<\/p>\n<ul>\n<li>\nManeuver &#8211; move ships and armies.  You can convoy armies across ships.<br \/>\nArmies and ships can occupy neutral territorys to gain income.  Or they<br \/>\ncan attack other country&#8217;s troops or factories.\n<\/li>\n<li>\nInvestor &#8211; causes a payout to shareholders from the countries bank.<br \/>\nThe investor marker moves around.\n<\/li>\n<li>\nImport\n<\/li>\n<li>\nProduction &#8211; All factories may produce their corresponding units.\n<\/li>\n<li>\nTaxation &#8211; generates income to the country&#8217;s bank and may give you money.\n<\/li>\n<li>\nFactory &#8211; the country pays five million to create a factory (either an<br \/>\narmy or naval factory).\n<\/li>\n<\/ul>\n<p>\nWhat is different in this game is that you are an investor in countries.<br \/>\nIf you own the most shares in a country, then you determine its actions<br \/>\nwhen the country&#8217;s turn comes up.  Shares have a cost to purchase, a<br \/>\npercentage of interest that you receive when the investor action is taken,<br \/>\nand a victory point total.  The score track on the board acts like Antike.<br \/>\nWhen one country reaches 25, then the game is over.  This track is also<br \/>\nbroken up into sections.  These sections tell you what multiplier to use<br \/>\nagainst the corresponding country shares.  It starts out with a x0 and goes<br \/>\nup to a x5 for the 25 spot.  So if United Kingdom won and I had a 6 million<br \/>\nshare in it, then my victory points would be 5&#215;3 since that share has a 3\n<\/p>\n<p>\nIn the game, I was hosed early.  I sent one fleet out into the Mediterranean<br \/>\nsea.  I had wanted to use that ship to move my armies into Africa.  However,<br \/>\nFrance decided to attack me and remove the ship instead of peacefully<br \/>\ncoexisting.  This forced me to then spend turns building up my armies<br \/>\nand attacking France back to get controll that I needed.  This pissed off<br \/>\nFrance (the person playing it) because he was not in the lead and he<br \/>\nwanted my to attack the leader.  I just needed to increase Italy&#8217;s presence<br \/>\nto get more money.  Since having money allows you to buy shares in the<br \/>\ncountries that are winning.\n<\/p>\n<p>\nStill, it is a cool game and one that I will definately buy.\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2466.jpg\" alt=\"Game #3\"><\/img>\n<\/div>\n<p>\n<a href=\"http:\/\/www.boardgamegeek.com\/game\/25224\">Hermagor<\/a>\n<\/p>\n<p>\nMike checked this game out of the library because it is another new<br \/>\nEssen game where we had English rules for it.  We only got to play a couple<br \/>\nof rounds for it since I needed to head off for dinner soon.  The Texas Hold-Em<br \/>\ntournament would be immediately after dinner.\n<\/p>\n<p>\nThis game is like Thurn und Taxis.  But the new thing that it brings to the<br \/>\ntable is the process to determine which tiles you receive.  On the lower left<br \/>\nsection of the board is a grid.  You can place pieces either on the numbered<br \/>\ncircles or on top of the tiles.  To place a piece, you pay the price in the<br \/>\ncircle.  If you go on top of a tile, you pay 2 dollars.  After everyone has<br \/>\nplaced all four of their pieces, we determine who receives the tiles.  If a<br \/>\ntile is surrounded by more of your pieces than someone else&#8217;s (including being<br \/>\non top of it), then you get it.  Ties are broken by first being on top of the<br \/>\ntile, or second, having more pieces orthagonally touching the tile.  After<br \/>\nall of the tiles have been resolved, then we determine payouts.  For all of the<br \/>\nnumbered rows and columns, a person gets the triangle point value in dollars.\n<\/p>\n<p>\nThe next phase is the placing of the tiles.  Essentially, you move your<br \/>\nmarker around the board while paying the cost on the paths.  If you turn in<br \/>\na tile for a city (which only takes one type of tile), then you place a house<br \/>\ndown.  And when an area is surrounded by houses, you get to put a marker in<br \/>\nthe lower right section of the board.  This section will give you victory<br \/>\npoints.\n<\/p>\n<p>\nIn this game, poor Mike was alway hosed by me.  I was sitting to his right.<br \/>\nAnd when I needed to commit my pieces to try and get certain tiles, it just<br \/>\nhappened to be what Mike was going after.  Sadly, due to the luck of the<br \/>\ndraw for the tiles, there was really no other choice for me.  I needed those<br \/>\npieces for my path.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Age of Steam &#8211; Japan For the first game, Age of Steam looked like a likely candidate. Some one had set it up and was willing to play. Little did I know that he has played in a lot of tournaments and had designed this map. But I wanted to get more AOS experience under [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[],"class_list":["post-624","post","type-post","status-publish","format-standard","hentry","category-bgg-con-2006"],"_links":{"self":[{"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/posts\/624","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=624"}],"version-history":[{"count":0,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/posts\/624\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=624"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=624"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=624"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}