{"id":627,"date":"2006-11-09T22:03:24","date_gmt":"2006-11-09T22:03:24","guid":{"rendered":"http:\/\/www.hamzy.net\/blog2\/?p=627"},"modified":"2006-11-09T22:03:24","modified_gmt":"2006-11-09T22:03:24","slug":"bggcon_thursday","status":"publish","type":"post","link":"http:\/\/www.hamzy.net\/blog2\/?p=627","title":{"rendered":"BGG.CON: Thursday"},"content":{"rendered":"<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2437.jpg\" alt=\"Big City\"><\/img>\n<\/div>\n<p>\nJon and I drove up to Dallas this morning at 7 am.  We stopped at Rudy&#8217;s for<br \/>\nsome breakfast tacos and geeked out on the ride up.  We arrived in Dallas at<br \/>\n10:30.  So we wandered around town for a bit.  Wouldn&#8217;t this make a great<br \/>\nspot for a game of Big City?\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2441.jpg\" alt=\"Plaza of the Americas\"><\/img>\n<\/div>\n<p>\nThere it is, the Plaza of the Americas!  The building that holds the convention.<br \/>\nIt is a pretty nice architecture.  A giant enclosed area gives a feeling of<br \/>\nspaciousness.  See the skyway that allows travel from the Adam&#8217;s Mark to the<br \/>\nPlaza?  Who needs to go out in the real world now?\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2442.jpg\" alt=\"Enterance\"><\/img>\n<\/div>\n<p>\nHere it is&#8230;the tunnel into goodness&#8230;\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2446.jpg\" alt=\"Red prize table\"><\/img>\n<\/div>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2447.jpg\" alt=\"Red prize table\"><\/img>\n<\/div>\n<p>\nThe Red Prize tables\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2445.jpg\" alt=\"Blue prize table\"><\/img>\n<\/div>\n<p>\nThe Blue Prize table\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2444.jpg\" alt=\"badges\"><\/img>\n<\/div>\n<p>\nBadges\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2448.jpg\" alt=\"people playing\"><\/img>\n<\/div>\n<p>\nPeople are playing before the registration even&#8230;\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2449.jpg\" alt=\"Space Dealer\"><\/img>\n<\/div>\n<p>\nOooo&#8230; Space Dealer&#8230;\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2450.jpg\" alt=\"Essen table #1\"><\/img>\n<\/div>\n<p>\nNew games from Essen (front)\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2451.jpg\" alt=\"Essen table #2\"><\/img>\n<\/div>\n<p>\nNew games from Essen (back)\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2453.jpg\" alt=\"Library\"><\/img>\n<\/div>\n<p>\nThe game library is in a new and bigger room.\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2454.jpg\" alt=\"Big Boss\"><\/img>\n<\/div>\n<p>\nThe rare game, Big Boss, is sitting there in shrink!\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2455.jpg\" alt=\"Age of Renaissance\"><\/img>\n<\/div>\n<p>\nAnd Age of Renaissance is there also in shrink!\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2456.jpg\" alt=\"Game #1\"><\/img>\n<\/div>\n<p>\n<a href=\"http:\/\/www.boardgamegeek.com\/game\/23451\">Space Dealer<\/a>\n<\/p>\n<p>\nThis is one of the new Eggert-Spiele games that I have been dying to try.<br \/>\nIt is a 30 minute game with two one-minute sandtimers that perform actions<br \/>\nfor you.  You use them to produce goods, move your ship to transport goods<br \/>\nto other player&#8217;s locations (dropping them off for victory points), building<br \/>\non to your space station, research new technology, or mining goods (generally<br \/>\ncausing modules to function).  Each card that you build has a one-time demand<br \/>\nof goods.  When the matching goods are delivered by another person, they place<br \/>\ntheir marker on your building and they will score victory points.  Usually,<br \/>\nyou score lesser victory points as well.  So it is in your best interest to<br \/>\nbuild building cards to lure people to your space station.  One thing to keep<br \/>\nin mind is that the modules must be powered in order to function.  So, it is<br \/>\ncritical to upgrade your generators from level 1 (powering two spots) to<br \/>\nlevel 3 (powering four spots).  Ships move around a round track which also<br \/>\nserves as the score track.  There is each of the individual player&#8217;s planet<br \/>\nseperated by a neutral planet.  For example, to move to my right hand player&#8217;s<br \/>\nspace station, I need to spend one action to move right and arrive at a<br \/>\nneutral planet, spend another action to move to the next planet.  Then, you<br \/>\ncan drop off the goods to fufill victory points.  It costs you nothing to<br \/>\nteleport back to your home planet, but you loose any undelivered goods.\n<\/p>\n<p>\nThe game is short, tense, and deviod of waiting on other people to<br \/>\ncalculate their turns.  You spend most of your short downtime planning<br \/>\nfuture moves.  And you definately want to keep track on what other people<br \/>\nare mining to see if they can deliver their goods before you can.\n<\/p>\n<p>\nThis game is off to a great start.  Now will it be a lasting game and<br \/>\nhave enough staying power to keep it fresh and interesting?  Only the sands<br \/>\nof time will tell&#8230;\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2457.jpg\" alt=\"Game #2\"><\/img>\n<\/div>\n<p>\n<a href=\"http:\/\/www.boardgamegeek.com\/game\/24122\">Green Town<\/a>\n<\/p>\n<p>\nMike brought us another new Essen game to try.  One made by the Bambus<br \/>\nSpieleverlag company.  I definately recognized the green box from an<br \/>\nearlier game of theirs: Kanaloa.<br \/>\nIt billed itself as a 45-60 minute game.  The rules were not that difficult<br \/>\nto figure out from the translation (there was one hiccup of determining the<br \/>\norder of player actions).<br \/>\nThis game is about performing tours of the country side for victory points.<br \/>\nYou are either building up the country side or holding a tour.  At the start<br \/>\nof the game you can choose one of four actions: 1) tour, 2) build,<br \/>\n3) build OR tour, 4) build AND tour.  Once you have performed an action,<br \/>\nyou flip that marker face down (taking it out of your possible choices), and<br \/>\nplay passes to the left.  When the last player has played, they move a<br \/>\n&#8220;x2&#8221; marker to the person on their right and perform one extra turn.  This<br \/>\nprocess continues until everyone uses all of their actions.  Then, the actions<br \/>\nare flipped back to face up and everything repeats.<br \/>\nPlayers have one tour card in front of them.  This is the goal that they are<br \/>\ntrying to fulfil.  It has the length of the hex spots that must be crossed<br \/>\nand the numbers of things that people want to see.  These can be nature areas (trees),<br \/>\nculture spots (houses), sports locations (circles), and\/or shopping locations<br \/>\n(cubes).  The cards also tell you the minimum and maximum possible numbers<br \/>\nof each of spots.  For example, you might have to perform a tour over nine<br \/>\nhexes that must visit at least one nature area (with a maximum of three),<br \/>\ntwo culture spots, one sports location (with a maximum of two), and one<br \/>\nshopping area (with a maximum of three).  For each of your own buildings and<br \/>\nnature areas that you visit, you get a buck (a victory point).  Other people&#8217;s<br \/>\nbuilding pay the corresponding person.  And if you do not meet the critera<br \/>\nof the tour, you loose dollars for each thing that was missed.<br \/>\nThis game was simple in concept.  But our group turned it into a real brain<br \/>\nburner.  The game lasted two hours and thirty minutes!  It was rather difficult<br \/>\ntrying to figure out valid tour paths.  The length of the tour was what was<br \/>\nkilling us.  It is hard to find a tour that travels <b>exactly<\/b> nine<br \/>\nhexes and fufils the conditions.\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2460.jpg\" alt=\"Game #3\"><\/img>\n<\/div>\n<p>\n<a href=\"http:\/\/www.boardgamegeek.com\/game\/21654\">Iliad<\/a>\n<\/p>\n<p>\nMike Chapel succumbed to call of new, shrink-wrapped games and bought one.<br \/>\nIt was Iliad.  Which was a card game about battles.  What was amusing was<br \/>\nthat Mike couldn&#8217;t handle the continued use of the term &#8220;her&#8221; where you<br \/>\nwould normally use the sexist &#8220;his&#8221;.\n<\/p>\n<p>\nThe army cards represent units.  And the units follow rock\/paper\/scissors<br \/>\nlike rules.  For example, the Archer defeats Chariots and Hoplites.<br \/>\nBallista defeat Chariots and Elephants.  Chariots defeat Archers and Hoplites.<br \/>\nHoplites can form phalanxes where their total is the sum of the points times<br \/>\nthe number of cards.\n<\/p>\n<p>\nThere are two types of rounds: Thanatos or Gorgons.  For Thanatos rounds,<br \/>\neveryone plays cards until they pass.  When you pass, you get the highest<br \/>\nranking hero (from 4 down to 1).  The person with the most units left on<br \/>\nthe board (plus the hero) gets their choice of one of two victory cards.<br \/>\nThe second place person gets the other.  And the person who had the least<br \/>\nnumber will get the Thanatos card which contains a negative victory point<br \/>\nnumber.  A Gorgon round is quicker in that, at the start of a person&#8217;s turn,<br \/>\nif they have the highest army, then they immediately win.  They get one<br \/>\nvictory card and the battle is over.\n<\/p>\n<p>\nFor our first Gorgon round, Jon essentially played a spoiler.  I started out<br \/>\nwith a hariot (a wall that stops chariots and has 0 value).  Paul dropped out.<br \/>\nMike played an elephant (x2 multiplier).  Jon played an elephant.  I played<br \/>\na hoplite (valued 4).  Mike played a hoplite on the elephant valued 3 (x2 = 6).<br \/>\nJon put an archer on his elephant.  Now it comes to my turn.  If I play a<br \/>\n2 valued hoplite (4+3&#215;2 = 6), then Mike will likely play another hoplite<br \/>\non his elephant. Jon does something.  I would go for more hoplites to get<br \/>\nmy multiplier greater than Mike but then Jon would have no choice to use<br \/>\nthat archer to stop me.  This would give the victory to Mike since Jon&#8217;s<br \/>\narmy value is so low.  So, instead, I dropped out and gave the battle to<br \/>\nMike.  Sigh.\n<\/p>\n<div class=\"photo\">\n<img decoding=\"async\" src=\"http:\/\/pictures.hamzy.info\/blog-photo-IMG_2461.jpg\" alt=\"Game #4\"><\/img>\n<\/div>\n<p>\n<a href=\"http:\/\/www.boardgamegeek.com\/game\/215\">Tichu<\/a>\n<\/p>\n<p>\nWe had 30 minutes to kill before we had to go and play the ultimate meaty<br \/>\ngame of <a href=\"http:\/\/www.texasdebrazil.com\/\">Texas De Brazil<\/a>.  So, Jon and myself taught newbies jridpath and John<br \/>\nPastor the ultimate partner game of trick taking &#8212; Tichu.  After explaining<br \/>\nthe rules we played a couple of hands.  The first hand was an uninteresting 50\/50.  But<br \/>\non the second hand, in my first eight cards were two aces and the Dragon.  So<br \/>\nI called Grand Tichu.  In the next six were the Phoenix and my partner passed<br \/>\nme another Ace.  Of course, the other team passed me the Dog.  I had no trouble<br \/>\nmaking that hand.  Hopefully, we planted the seed of Tichu in two new people.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jon and I drove up to Dallas this morning at 7 am. We stopped at Rudy&#8217;s for some breakfast tacos and geeked out on the ride up. We arrived in Dallas at 10:30. So we wandered around town for a bit. Wouldn&#8217;t this make a great spot for a game of Big City? There it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[],"class_list":["post-627","post","type-post","status-publish","format-standard","hentry","category-bgg-con-2006"],"_links":{"self":[{"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/posts\/627","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=627"}],"version-history":[{"count":0,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=\/wp\/v2\/posts\/627\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=627"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=627"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hamzy.net\/blog2\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=627"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}