Monthly Archives: November 2005

Disc Golf 11/12/2005

course

Another day of disc golf at a new (to me) course. The course is located off of Well Branch Boulevard and IH-35 and is only 9 holes in length. So we played it twice. There was good news and bad news for the day.

The bad news was that the water traps were particulary ferocious! And what was surprising was that the river was tiny and shallow! And yet it must have swallowed ten of our discs. Mike had the worst luck of us all. He had bought a new disc and
practiced with it a little bit and found that he liked it. But on the first hole of the course, he threw it into the water. And at that moment, a pump up the hill turned up and started sending water down the hill. Which went into the stream and
totally clouled up the water. Which meant that Mike could not find his disc. And only after we were done with all of the holes did the water finally clear up enough to see the disc.

The good news was that I got two birdies! Which was enough for my team to win twice. Woo woo!

course

Adam starts to carry around a big stick in order to help rescue Mike’s disc at the end of the game.

course

Mike finally retreives his disc!

Game Day 11/10/2005

Game #1

Mu

While we were waiting for Jon to show up, we started off with a learning game of Mu. Our goal was to expose John to this great trick taking card game for five players. Unfortunately, Doug still is not a fan of it.

Game #2

Kreta

When we broke up into two three player groups, John suggested Kreta. I was able to play better than the last time but still not good enough to win. And weirdly enough, John was in the position that I was in when I played it before. He was out of
contention for the current spaces with not much hope to change the future course of the game. Perhaps there is a flaw in this game?

Game #3

Anno 1503 Aristocrats and Pirates

Doug suggested this game after I failed to get John to want to play Railroad dice. In this game, sixes were rolled a lot. Which means that lots of bad things happened. Doug was able to steal a specific card from me three times! Argh! But what was
funny was that he thought that he needed one building to win the game. Little did he realize that I had taken the last special building in the game. So he did not win it. He did have to go after another victory condition (which he did after two
turns).

Game Day 11/06/2005

I was under a game fog and forgot to take a picture of the game.

Indonesia

Indonesia was another game that I heard good buzz about and I was glad that I got an opportunity to play it. The game was taught by Ray from the Houston game group. He was very friendly and gave a good explination of the rules. Since I had to leave at
1pm, I made sure that the group was ok with calling the end early. It was a good thing that I did that since one of the gamers who joined I knew was a slow player from a previous game. This was a very interesting game about companies shipping goods to
cities. There were some interesting mechanics. Money that you spent bidding on turn order went into your own bank and was locked for the rest of the game. And money at the end of the game was your victory points. So you were essentially reducing your
fluidity and were then unable to use it for mergers. Which brings me to the next interesting aspect. You can take two similiar companies and join them together. People who can take the new company can then bid on them. So you can loose a company that
you are investing in. This makes you revalue your company since you pay the owners for control of the company. You can even merge spices and rice to create and Indonesian dish called Siap Faji (microwave meals). Another interesting aspect is that
cities demand all good that can ship to it. So that if it costs you more to ship it than you receive in profit, then you still must ship the goods.

Another player in this game was evidently pissed off at his position. He then start acting chaotically by performing actions just to see what would happen (whether it would benefit him or not). This was pretty fustrating. Still, I enjoyed playing and
will pay the high price for this game.

Game Day 11/05/2005

Game #1

Kaivai

This morning I saw Anye and talked with her. We decided to check out Kaivai out of the library and try it out. Unfortunately for us, the rules translation was rather poor and we got a couple of important rules wrong. This gave us a lot of money and
made the island construction different than what it should have been. With the right rules, money would have been much tighter and the building would have been much tighter. However, even with the wrong rules, I felt that the game was meaty and had a
lot of strategy to it.

Game #2

Kreta

I broke my rules again for the convention and played a game that I already own. But at least this time I had not played the game before. I chose not to fight for the first two areas which made me behind in the game. I was not worried about it since I
thought that I could catch up later on. However, I could not make that happen. Finally, I got fustrated and decided to call the scoring on my turn even though I was not in contention for the areas. You see, one of the perks of scoring is that you can
decide if the next number that is turned up will be scored or to discard it. I did this for two turns hoping to get the cards to be in areas that I had controll in. However, people were able to move pieces over on their one play and still be able to
take control from me. It seems that you need to start the arms race early and continue it for the whole game.

Game #3

Texas Hold ‘Em Tournament

Jon and I went on a search for dinner. Unfortunately, the hotel where we are staying has really poor eating places around walking distance. You need to take a train or drive a car to go somewhere good. After I finished and came back to gaming Jon
presented me with a really tough choice. There was an open slot for Die Macher or I could play Hold em. Argh! I really want to play Die Macher at least once. But I want to get some Hold em experience (even though it is a tourney and not for real
money). Since I know that Tim owns the game here and he holds long game days, I decided to play the tourney. True to form, our table played slowly and I felt that we did not get a lot of hands in during the alloted time for the blinds. I played
tightly and was lucky on a couple of hands (a straight draw filling in on the turn). However, I was unlucky as well by betting my pocket 10s against someone’s pocket aces. I made it past the first break when they converted everyone’s money into the
higher denominations. However, after a couple of hands after the break, I decided to go all in with my pocket aces. Two other people called. They had A8 and AJ. On the flop came A x 8, so I was now a severe underdog. On the turn came J and I lost
one the river. At least I moved all my money into the pot when I had the best odds.

Game #3

Tichu

It was now late in the night for me (11:00). Fortunately for me, Ed was not playing a game and he was willing to play Tichu with me and go find two other people. So we borrowed Derk’s Tichu deck (which he keeps in his pocket) and we off waving the
glorius red deck around. It did not take long to find someone willing to play the game (who came with an new person).
This was past my bed time again, but since we were going to play Tichu, I decided to stay up.

So Ed explained to rules to the new player and I wrote out a cheat sheet. The partner had played it before online. And he was aggressive in calling Tichu on marginal hands. Ed had better cards than I did and he was able to call Tichu. But sadly they left after a few hands.

Tichu

And now Jon shows up and he wants to play Tichu. Jon too was keeping a deck of Tichu in his pocket. Ed did me a favor and found two experienced Tichu players for us (Aaron Fuegi and Michael Weston).
This was now really past my bed time, but since we were going to play Tichu, I decided to stay up.

It was myself and Aaron versus Jon and Mike. Ed tells me that Aaron is an experienced Tichu player and has written an article on it on the geek. On the first hand, I called Tichu and we one-twoed. We started out in the lead but then
lost the lead. At the end, they had 950 points and they were about to win the game. So we needed to call Grand Tichu to win the game. We both look at our first 8 cards and try to decide who has the GT hand. I had an ace and a phoenix. Aaron clearly
did not have an obvious GT hand. Since I was not ready to call it, he calls it instead. I start to get worried when I get another ace and the dragon in my remaining cards. However, he was able to make it and we one-twoed for the win!

Aaron + Mark Mike + Jon
300 T+ 0
370 30
445 T+ 155
455 245
T+ 580 320
595 T+ 505
650 650 T+
725 675
735 765
750 T+ 950
G+ 1010 990

Tichu

Mike left and was replaced by David desJardins. I recognized David from his online posts (which is I guess is a form of celebrity). David also knew how to play.
This was now really really past my bed time, but since we were going to play Tichu, I decided to stay up.

I drew Jon for my partner and I was worried. After all, these are two experienced players and they seem to be more experienced than us. Once again I started off play by calling Tichu and making it. On the next two hands, our team was able to set
David’s Tichu calls. Later on, I made another Tichu call and really should have called Tichu for a hand. I hosed Jon by passing the dog to him when he was going to call Tichu. Towards the end, they started calling Grand Tichu. However, they were too
far behind and we won the game!

Aaron + David Mark + Jon
25 T+ 175
-75 T- 275
-130 T- 330
-75 375
125 375
125 T+ 575
125 675
150 750
380 G+ 820
180 G- 1020

I went back to my hotel room at around 2 am in the morning! Gah!

Game Day 11/04/2005

Game #1

Struggle of Empires

I walked into the game room this morning and was lucky enough to find a game of Struggle of Empires that was starting and needed a player. Woo Woo! Our game group has the occasional day of playing long games. However, they dont play long games and
refuse to play Struggle when I suggest it. So I was glad when I had this opportunity. This game lasted around 4 hours which pushed me to 2pm without eating lunch! I enjoyed playing it while being hungry which should say something about the game.

Game #2

Caylus

Caylus is definately the popular game of the con. There were three copies in play during all four days. So I am sure that everyone got a chance to play it. And I was lucky again to have walked up to the table when they were looking for another player.

For right now, the reputation seems to be well deserved. There are lots of interlocking rules. During your play, there are tough choices to be made. And there seems to be many different paths to victory.

In this con, I have met many new people and have had a chance to play in different group dynamics. In my normal gaming group, people can be taken at their word (except for Mike) and deals are binding. However, in this game, one player decided to screw
me over. You see, I took a chance to spend three coins to help protect my position. I did this because this would allow Red, the next player, to protect two of his positions for three coins. I thought that it was a fair proposal which Red accepted.
Unfortunately for me, he decided to screw me over and not protect his other piece (which would have protected my piece). But what was great, was that the next player decided to spend a coin to go back to the original position. Which ended up screwing
Red twice and myself once.

Game #3

Pompei the last 37 seconds

This was another game by Jeff Widderich. He was at the con demoing his games and when I walked by, he grabed me into this game. This game is about saving peasants before the Pompei volcano wipes out the town. Your final score is the number of your color tokens
that you save times the number of other color tokens that you save. The problem for me with this game was that apparently the designer felt that explaining the full rules would take too much time since there were some special exceptions that usualy
doesnt happen. What he did instead was start the game with new people and explain the rules as the game progressed and the special tiles came into play. The problem that I had with this was that I got no strategic sense for the game. I was only making
tatictal decisions based on advice from the designer.

In this game, I was rather lucky. I was able to save a lot of people. I also had a number of opportunities to screw other people. This probably left a bad taste in the other players’ mind since they too did not understand the strategic game but they
had bad luck and lost the game.

Game #4

CardChess

This was another short game by the same designer. And fortunately for us, it was basically four player chess with shuffled pieces that were introduced one at a time. Which gave the game an interesting feel to it. I would definately play it again.

In this game, I was doing pretty good. I was attacking Jon’s queen. The designer was in a little trouble. And the third player was slowly building up his defenses. Unfortunately for me, the designer was the first to loose the game by checkmate. When
this happened, his remaining pieces were taken off the board. This immediately exposed my queen to be taken by the third player (who moved next). After that, the third player had a queen, a rook, a bishop, and two knights. Jon and myself had far less
than that. So we called the game. This would be interesting and challenging with good chess players.

Game Day 11/03/2005

Game #1

Shear Panic

For the first game of the first Board Game Geek convention, I played a game with very cute sheep called Shear Panic. Dan would love this game because the pieces were all minature models of sheep around 1 1/2 inches in height. The four player game
contains two sheep for each player with a black sheep in the center. The game consists of four scoring “fields” that you move along via a timer token. The four ways of scoring are as follows: try to get your sheep next to each other, try to get
your sheep in the rows that are closest to BBB, trying to get your sheep next to the black sheep, and trying to get your sheep in the rows farthest away from the shearer. On your turn, you have one action to choose from a limited number of actions.
And you can only use each action once. Each action also has an associated timer cost which moves the timer token along the scoring track. This forces you to trade off moves that help you score points versus trying to keep your options open in the
future.

The game had 8 pages of rules, but there was quite a number of questions that we had after trying to read them. Another problem was the lenght. The box says 45 minutes. However, the game took 2 hours to play after the 45 minutes that we spent trying
to figure out the rules. This game can be a real brain burner as players try to consider every option open to them. When we moved into the final scoring area and moved to the first scoring opportunity, the player to my right could not cause a scoring.
He could only try to position himself. Unfortunately for him, he really set me up for a killing. I was able to cause both sheep of two players to be taken out of the game (his and Jon’s). When this happened, he got up and left the game! Sigh. We
called it after that rather than trying to figure out what happens in this scenario.

Game #2

Ra

Tim and Mary showed up around this time. Tim had bought Ra (the Uberplay version) from a vendor and opened it up. I decided to join them. As we were removing the pieces from the bags I noticed that there were two 15s and no 13. So Tim goes back to
the vendor to switch out the pieces. So, we decide to count every piece to determine if there was any other missing pieces. And it was a good thing that we decided to do that because we were missing a Pharoh tile. So Tim goes back again.

And now the game finally starts. During the first round, I scored badly. I had no civilization tile or any Pharoh tiles for -7 points! Fortunately, I did better after that. I was at least able to avoid having the least Pharohs. I was able to get one
of each monument tile and all 5 tiles of a monument for 30 points! This was a first for me. Unfortunately for me, I was tied for the least money which gave me -5 points and 3rd place. We later learned that if Mary had not traded a money tile for a
money tile, then she would have had the least and I would have been in 1st. And Tim also could have been in first as well if a previous auction had happened differently. Revisionist history is so fun.

Game #3

Euphrat & Tigris Card Game

Another new Essen game for me that I wanted to try out before buying. It was so new in fact, that it did not come with a copy of the translated rules. Fortunately, we found someone who could explain the game to us. And the game is remarkably similiar
to the boardgame! This game uses the San Juan method of keeping track of points. When you build a colored tile next to your leader by placing a card down on the table, you may take another of the same colored card from your hand to turn over and keep
as a point. There are still internal and external battles but the most you can score is one point of the corresponding color. The white wild card “cube” is in this game with the same mechanism. There are even monuments in the game (but only 3 choices:
red/blue, green/blue and black/blue). Monuments can be built if four of the same cards are next to each other.

I definately recommend buying and playing this game!

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