Monthly Archives: November 2007

Disc Golf 11/30/2007

Hole 18 at Lions Park

I took this Friday off. I have 6 unclaimed vacation days and want to use them for beautiful days (or at least as beautiful as Texas can get in the winter). Today was one of them. It was warm and overcast out. So I headed up to Temple to photograph the two disc golf courses they have up there. There is a course in Lions Park and one in South Temple Community Park.

Game Day 11/29/2007

Game #1

Race for the Galaxy

I am liking this game more and more. And I should probably get rid of San Juan. Since these games are very similar. But what R.F.T.G. has going for it is the artwork, the science fiction theme, and the slightly more complex gameplay. In this game, I went for a pure military strategy. I started off with Epsilon Eridani. Who are slightly less militaristic cousins of New Sparta. Fortunately, I began the game with the Space Marines. I was able to slowly build up my military strength. And I was lucky to draw the New Galactic Order which gave me an end of game bonus of 10 points. John was going for rare production worlds. Jon was going for developments. Which allowed him to build more cards than us. And he was the one who finally ended it. But it turned out that my military reigned supreme.

Game #2a
Game #2b

Amyitis

Next up was Amyitis which is Ystari’s new game. The rules were slightly confusing. It took us a while to figure out what cards were meant for what pile and what everything else was used for. This game gave me a good sense of possibilities. There seemed to be a number of mechanisms to score points. And there seemed to exist a number of ways to pip people. Jon and I kept fighting during this game. He would get the better of me one time. And then I would best him another time. There are also some surprising mechanisms. Jon was able to pip me in a fight for control at one area by an action on the camel board. I was not expecting that. My plans were to complete the win in that area in the following turn. I retaliated by regaining supremacy in the farmer area by multiple placements of temple followers. It certainly looked like Jon was going to win that battle. But I fought back just in the nick of time.

There are also some painful aspects. Only two people can ever progress in the three areas of research. I was locked out of victory point generation. And it was painful to watch the Jo(h)ns progress during the game. So I concentrated on trying to farm high point value areas. But it was not enough. And just one farm away from winning the game (but it at least got me second).

Tichu and Tex-Mex 11/25/2007

Traci

Ugh, I hate the camera in the iPhone. It is an utter piece of crap. Horrible colors, horrible low light handling, horrible resolution (1.9 Megapixels).

I had an amusing pass. I had a somewhat possible Tichu hand, so I passed John a 2. I received on the pass the Dog, the Mahjong, and a 3. Sigh. At least my partner made the Tichu. But it seemed that he ignored the implied strength of my pass. Not only that, but he told the group that I passed a two to him during the play!

For my one Tichu call, I had AAKQJ098765431. I played the King-high straight. Everyone passed. I then played the Mahjong and wished for an Ace — just because. And I passed on the Traci’s Ace. Fortunately, Traci eventually played a pair. Otherwise, I would have to hope that a lot of singles would be played. Because the Dragon or Phoenix would cover my first Ace on a single.


11/25/2007 The scorecard for a game of Tichu

GT or T bet made or lost

This team scored more points than the other or one twoed

GT/T Team #1 GT/T GT/T Team #2 GT/T
MarkH & JohnG Traci & JohnH
 
175
T+   25  
  80 T-  
120
 
  105    
195
 
 
280
T+   220  
 
345
    255  
T+
510
    290  
  710     290  
 
820
  T+ 380  
  850    
450
 
  1050   T- 350  

Game Day 11/22/2007

Game #1

Ticket to Ride: Switzerland

Thankfully, Jon invited me over to play some games with him on Thanksgiving. We started out with this two player version of the Ticket to Ride game system. The only problem that I had with it was just the general luck of the draw. In my case, every time I tried to tunnel through the mountains, I would turn up three locomotive cards! (For each matching color or locomotive card, you must pay an extra card to lay that track). Gah! How flawed! Needless to say I lost this game as a number of my turns were wasted by not being able to play.

Game #2

Age of Steam: Austria

Next up was a two player Age of Steam map by the SteamBrothers. In this variant, you had to build complete segments and you could not take out loans. Also, the starting order was fixed with each player essentially alternating as the start player. I took a risk and went for the longer purple delivery chain on the map. Jon made a good first build and had a number of vital first deliveries. But he was unable to expand much after that. I started to catch up and was able to perform some long deliveries. Which rocketed me into the lead.

Game #3

Mr. Jack

And then there was Mr. Jack — or Jack the Ripper to his corpses. This sounded like an interesting two player deduction game. My job was to keep the identity of Jack hidden so that he could escape unnoticed. Jon’s was to stop that from happening. There are eight potential suspects. Who are revealed when the machinery of the game announces that Jack is in the light or in the dark at the end of each turn. So I tried to keep as many characters in one group as possible. At the beginning, everyone was in the light. But it got harder and harder to keep suspects from being revealed as innocent. I tried to set up Sherlock Holmes to eventually escape the net. But I was not subtle enough. Jon noticed it. And when he was forced to guess, he chose Holmes. I should have only moved William Gull to divert suspicion…

Game #4

Zombies!!!

I haven’t played a Zombie game in a while. This one started off boring. But when the hope for escaping, the helicopter pad, showed up, it turned into a slug fest. And I am not talking about the constant slaughter of the undead this time. Everyone was trying to be the first to make it to the idling helicopter. Unfortunately, I was limited, or should I say hamstrung, by the card which reduced my movement in half. And it looked like I would never get rid of it… even by dying! Fortunately, we decided on a house rule that allowed the movement to be rounded up (so you could always move at least one) and to allow you to remove the card when you died (which is inevitable). Even with those accommodations, it was annoying. I held the card to move 10 squares instead of rolling dice. So I was hoping that Doug would clear out a tunnel and fail to reach the helicopter. And then I would swoop in for the escape. But it was not meant to be. At least every one of us was in contention for escaping…

Game #5

Thebes

We ended with Thebes. I like this game for it theme. But the randomness of the draw, or shall I say the big dig, was evident in this game. Matt could not find dirt. And I seemed to find nothing but dirt. Also, this was another game where I did not show any artifacts because I did not have the right combination of colors. There really should be a players aid of the possible exhibition cards so that people can plan which countries to specialize in.

BGG.CON ’07

BGG.CON is finally over with. This is the biggest convention for this year and, by far, the most eagerly anticipated. And that is because it is held right after Essen. I made quite the long list of Essen released games to try out. Which included:

Continue reading

42

Some of the conversations after a hand has been played still escapes me some times. As an example, I had the following hand today: 6:6 5:5 3:3 2:2 6:3 6:1 5:1. My partner, Paul, passes on the bid which is a bad sign. In our group, a bid of 30 means that you have a splash/plunge support hand. That is you can take three tricks and then punt with a low six. I still go for the plunge bid. Paul opens with the 1:1. I take some time to consider and finally play the 6:1. Paul then “gets creative,” and plays the 1:0. He assumed that there was a chance that I held both the 6:1 and the 5:1. We were able to squeak by when the 6:5 and 6:4 fell which allowed the 6:3 to walk.

There were people at the table who argued that I should have discarded the 5:1 on the first trick since the 6:1, and the 6:3 are both walkers under the 6:6. Which I still don’t understand. I kept the 5:1 as a possible walker under the 5:5. The 6:3 is still the weak bone in either case. It absolutely needs to walk under the 6:6. Wouldn’t you want more distance to when you are forced to play your walker? That way the opponents will have to decide to discard a potential stopper.

links

Waterhobo link via

Record players can play CDs link via

Software bugs now kill people link via

Amazon’s one click patent rejected by the U.S. Patent office as a result of my request link via

Tichu cake link via

The Mpemba effect link via

Deer rescued 1.5 miles offshore link via

Brewing beer in a pumpkin link via

An analysis of the presidents who are responsible for the borrowing link via

Refrigerator with keg link via

Non-lethal mousetraps made out of common items link via

Understanding the time value of money link via

Wrecking ball mishap link via

Sketchbook where each page is a different size (from portrait to landscape) link via

Helium Balloon Mission to Near-Space link via

Color palettes of frogs link via

Who is the superest hero of them all? link via

Little People – A tiny street art project link via

Periodic table of visualization methods link via

Thirty illnesses, sorted according to whether or not you can eat the victims link via

15 laterals later, Trinity finally scores link via

What the fuck? link via

China makes, the world takes link via

Scheimpflug principle link

ROYGBIV-ness link via

The GAMERATOR link via

Almost Solving Instant Insanity with C++ templates link via

For those with an anime fantasy link via

Wurst iPhone

new iPhone

I went out to the Wurstfest for some beer and wurst. It is pretty amazing that the festival has been going on for 47 years now, yet this is the first time that I have gone. The drive might have something to do with it. It is in New Braunfels, Texas. Which is a 76 mile trip.

Once again I was a little bit worried when it sprinkled on the way down. It has not been raining here for a while now. Why does it have to rain when I go do something? Fortunately, it didn’t rain while we were walking around. And it only rained once very briefly when I was indoors.

I skipped eating breakfast in expectation of gorging myself silly at the fair. I started off with five different pieces of wurst on a stick. They were all pretty good. The last one surprised me since it was sweet. Was it a dessert wurst? Next up was the quintessential potato pancakes and applesauce. This was by far the most popular dish at the fair. The line was long (two lines — one on each side) and there were always people in line. But the wait for the pancakes to cook was worth it. On a whim, I tried the funnel cakes (shouldn’t that be funnel donuts?). It was tasty and greasy. But I should have gone with the theme and ordered some strudel.

The beer was great. I tried four different German beers on tap starting off with the Warsteiner Dunkel. Next was the Spaten Oktoberfest and then I tried the Paulaner Munich Lager. I finished with the Warsteiner Premium Lager.

The entertainment was okay. The best act was the Fire On The Mountain Cloggers. They were really energetic and high energy.

The only downer of the day was that I lost my phone! It must have slipped out of my pocket during one of the cramped seating sessions. Of course, I only noticed that it was missing on the way home…

Sigh. I guess that is fate telling me to get a new phone. Signing up for a new phone was not easy. Especially when you do not have a home phone. But fortunately I was finally able to get the web to work for both reinstating my phone number and resetting my iTunes password.